Kinetic
Gifted — Psychic
Psychokinesis & Element Manipulation — Moving the World With the Mind
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Overview
Kinetics combine Psychokinesis — moving and manipulating matter through will — with Element Manipulation — influence over a chosen element (fire, water, earth, or air, picked at creation). What unites these is force: the Kinetic exerts direct will on the physical world in ways impossible to mistake for anything else. Of all the Psychic types, Kinetics have the hardest time maintaining their masking practice.
Starting Attribute Priority
| Category | Priority | Starting Points |
|---|---|---|
| Physical | Primary | 7 points |
| Mental | Secondary | 5 points |
| Social | Tertiary | 3 points |
Masking Practice
Kinetics typically mask as Druid Sorcerers for element-based work, or Artificer Sorcerers for object manipulation — carrying components relevant to their element and performing visible rituals before use.
Abilities
Choose one option at each level as you advance. The choice at each level is permanent.
●○○○○ Level 1 — Choose One
Option A — Minor Telekinesis: Move or hold a small object (book-sized or smaller) through concentration. Roll Perception + Athletics (diff 5) for precise control.
Option B — Element Awareness: Sense the state and location of the chosen element within a wide radius. Always active.
●●○○○ Level 2 — Choose One
Option A — Object Control: Lift and move objects up to 200 lbs within sight. Roll Willpower (diff 6) for sustained control; usable offensively (Strength + 2 damage).
Option B — Element Shape: Manipulate a room's worth of the chosen element already present. Roll Willpower (diff 6).
●●●○○ Level 3 — Choose One (1 Willpower)
Option A — Thrown Object: Propel an object as a ranged attack, Strength + 3 damage. Roll Dexterity + Athletics (diff 7).
Option B — Element Surge: A sudden burst of elemental force — 3 dice of damage, aggravated if fire.
●●●●○ Level 4 — Choose One (1 Willpower)
Option A — Sustained Control: Control up to five separate objects simultaneously for the scene.
Option B — Element Domain: Command a large volume of the element for a scene — fill a room with fire, raise a wall of earth, and similar.
●●●●● Level 5 — Choose One (2 Willpower)
Option A — Force Shatter: A telekinetic impact equivalent to a vehicle strike — 5 dice aggravated damage or structural destruction. Roll Willpower (diff 9).
Option B — Element Mastery: Command the element at a building- or block-wide scale. Once per session. Roll Willpower (diff 9).
Strength & Weakness
| Strength: Physical Force | Weakness: Hardest to Hide |
|---|---|
| The most directly dangerous Psychic type in physical confrontation — never unarmed, never without options in a crisis. | Kinetic ability is the hardest to explain away. Every use in front of witnesses is a potential Exposure event. |
See also: Gifted overview · Character Creation Guide