DESIGNATION: DENIZEN_08 — HALF-DAMNED CLEARANCE: PUBLIC ARCHIVE: BASILICA PURGATORY

Half-Damned

One Foot in Mortality, One Foot in Darkness

The Half-Damned are those who walk the line between humanity and the supernatural. Some were made by accident, some by choice, some by forces entirely outside their control. What they share is a life that fits cleanly into neither world — not human enough for the human community to fully embrace, not supernatural enough for the supernatural community to fully respect.

All playable Half-Damned are born after the Sundering. No Half-Damned alive today remembers the old world — you are a child of the savage new world, shaped by what came after, not by what was lost.

The Four Archetypes

Archetype Nature
Dhampir The mortal offspring of Hellion parents. Age slowly, carry a trace of their parent's nature, and inevitably return to it upon death — those who Seek Peace through the Path to the Hells.
Ghoul Humans bound to a Vampire through the blood — addicted, empowered, and entirely dependent on a relationship they cannot escape. Those that are Forever Bound.
Kinfolk Humans related to the Werewolves who carry the wolf-blood without the First Change. Connected to Garou society, capable of limited Gifts, and occasionally capable of a catastrophic full Shift. Those that Bridge the Kingdoms of Humans and Beasts.
Projector Humans whose souls have a weak anchor to their bodies — capable of slipping free and walking the world as living ghosts. Those with One Foot in the Grave. All Projectors have survived a near-death experience; there are no born Projectors.

Universal Starting Stats

Willpower 3 at creation
Humanity Equal to Conscience + Self-Control at creation — Half-Damned begin fully human in their moral baseline
Backgrounds 5 dots — commonly Contacts, Allies, and Resources reflecting dual-community standing
Archetype Resource See individual archetype for their specific resource (Essence, Blood, Gnosis, or Plasm)
Half-Damned who existed before the Sundering, or who represent unusual variations of any archetype, require a Rare Application through your Mentor.

House Rules

  • Ghouls require Admin approval due to their rarity — you must name your Domitor, and the Domitor must be a fellow player.
  • Half-Damned count as Human for Veil purposes but may be recognized as supernatural by those who look closely.

See also: Vampire · Werewolf · Character Creation Guide