DESIGNATION: SORCERER SCHOOL — ARTIFICERS CLEARANCE: PUBLIC ARCHIVE: BASILICA PURGATORY

Artificers

Gifted — Sorcerer

Alchemy · Enchantment · Mana Manipulation

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Overview

Artificers are crafters and shapers of magical matter and energy. Their three areas of practice are Alchemy (transformation and purification of substances through magical process), Enchantment (infusing magical energy into crafted objects), and Mana Manipulation (sensing, channeling, and redirecting raw magical energy). Artificers are the Sorcerers most likely to produce tangible, lasting results — their work creates things that persist after the ritual is done.

Starting Attribute Priority

Category Priority Starting Points
Mental Primary 7 points
Physical Secondary 5 points
Social Tertiary 3 points

Alchemy & Enchantment Track

●○○○○ Level 1 (No Gnosis) — Alchemical Preparation: a single-use substance with a minor effect (sedation, minor healing acceleration, sensory boost) for one scene. 30 minutes prep.

●●○○○ Level 2 (No Gnosis) — Minor Enchantment: a crafted object gains a minor property (never dulls, preserves contents, resists weather) for one week. Roll Intelligence + Crafts (diff 6).

●●●○○ Level 3 (1 Gnosis) — Alchemical Compound: a more potent substance — significant sedation, 1 Lethal healing acceleration, or a day-long sensory alteration. One hour, rarer components.

●●●●○ Level 4 (2 Gnosis) — Permanent Enchantment: a lasting property — a blade dealing Lethal to supernaturals, +1 soak armor, a truth-seeing lens. Roll Intelligence + Crafts (diff 8).

●●●●● Level 5 (3 Gnosis) — The Great Work: a significant, unique Artifact with multiple properties. One week of effort, rare Tass components. One per character, ever.

Mana Manipulation Track (advances independently)

●○○○○ (No Gnosis) — Detect Magic: sense any active magical effect nearby. Always free.

●●○○○ (No Gnosis) — Channel Mana: recover 2 additional Gnosis from a magically active location. Roll Perception + Occult (diff 6).

●●●○○ (1 Gnosis) — Disrupt Magic: cancel or weaken an active effect. Roll Intelligence + Occult (diff 7) vs. the caster's successes.

●●●●○ (2 Gnosis) — Mana Anchor: bind mana into a location — rituals there get -1 difficulty for a month.

●●●●● (3 Gnosis) — Mana Siphon: steal the energy of an active spell, converting it to Gnosis. Roll Intelligence + Occult (diff 9) vs. the original roll.

See also: Gifted overview · Character Creation Guide