Path of the Devil Tiger
Hellion Dharma Path
Replacements for the Incompetent Demons of Ages Past
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Who They Are
Devil Tigers believe that pain is not the enemy — numbness is. Each moment of genuine anguish is a lesson, each cry of truth a crack in the armor of denial. They are not sadists for the sake of cruelty; they are surgeons who believe the world can only heal if it can be made to feel again, and they will apply the iron until it does. In the Third Era, their philosophy finds brutal validation in a world that swung too far the other way: traumatized into stillness, unable to feel joy or fury with equal depth. The Devil Tiger's work is to wake it back up, by whatever means necessary.
The Tenets of Hellfire
Ride the demon, do not let it ride you · Glory in the fires of the flesh and the passions of the soul · Teach others to live joyfully through pain · Throw fear into the flames and encourage others to do likewise · Do not hesitate — act · Seek out the brightest embers and feed them until they become bonfires · Meditate upon the flash of passion, its afterglow, and the darkness that follows · Be cultured in your passions and magnificent in your purpose.
Starting Attribute Priorities
| Category | Priority | Starting Points |
|---|---|---|
| Physical | Primary | 7 points |
| Social | Secondary | 5 points |
| Mental | Tertiary | 3 points |
Devil Tigers focused on the psychological and philosophical aspects of their path may prefer Social as primary.
Starting Essence Balance
Yang-aspected. Active, passionate, heat-driven. 7 Yang / 3 Yin.
Dharma Disciplines
| Discipline | Level 1 Effect |
|---|---|
| Demon Arts ● | Devil's Mark — a temporary spiritual brand (Dexterity + Occult, diff 6) heightens the target's own emotional awareness for a scene: joy brighter, fear sharper, pain more vivid. Invisible, leaves no trace, forces no action. |
| Equilibrium ● | Burning Essence — spend 1 Yang Essence to add 1 die to any Physical roll, reflexively. |
| Yang Prana ● | Resilience of the Tiger — spend 1 Yang Essence to add Dharma rating to a soak roll for the rest of the scene. Once per scene at this level. |
Suggested Starting Abilities
| Talents | Intimidation 2, Brawl 2, Empathy 1, Expression 1 |
| Skills | Melee 2, Performance 1, Survival 1, Stealth 1 |
| Knowledges | Occult 2, Investigation 1 |
Heaven's Mandate & Dharmic Weakness
| Heaven's Mandate: Surgeons of Sin | Dharmic Weakness: Impulsive by Nature |
|---|---|
| +1 die on all rolls when directly confronting or correcting a target identified as genuinely harmful to others. | A Self-Control roll (diff 6) is needed to choose restraint over action when confrontation or escalation presents itself — wired toward the hot solution first. Spiritually marked by Bane-spirit ties, putting them at natural odds with Garou who can sense it. |
Quick Reference
| Nicknames | Devil Tigers, The Monsters Within |
| Essence Aspected | Yang (7 Yang / 3 Yin starting) |
| Disciplines | Demon Arts, Equilibrium, Yang Prana |
| Mandate | Surgeons of Sin |
| Dharmic Weakness | Impulsive by Nature |
| Willpower (base) | Equal to Courage at creation |
See also: Hellion overview · Character Creation Guide