Redeemer Creed
Hunter — Standard Creed
Lost Souls Seeking the Way Back
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Who They Are
Redeemers carry something the other Hunters do not: personal knowledge of what it means to be on the wrong side of a line you cannot uncross. They've made serious mistakes and chosen to spend the rest of their life making it right — not because the math works out, but because it's what they have to do. Redeemers are not defined by their failure, but by what they do after it — and they often work in the spaces where the supernatural and human communities most need someone who can speak both languages.
| Best fit for | Mundane Hunters (excellent), Imbued (excellent), Shih (strong) |
| Core philosophy | The mistake does not define you. What you do next does. |
| Training focus | Empathy, Leadership, Medicine, Counseling, Persuasion |
| Starting Willpower bonus | +1 |
Mundane Hunter Benefits (All Levels)
| Level | Benefit |
|---|---|
| 1 | -1 difficulty on Empathy rolls |
| 2 | -2 difficulty negotiating with supernaturals wronged by Hunters — personal credibility |
| 3 | Can offer genuine assistance to supernaturals seeking to reform — a relationship of trust, not a power |
| 4 | Once per month, a supernatural or Hunter NPC seeks them out for help addressing a past transgression |
| 5 | Accomplishes something genuinely redemptive for someone else (worked out with ST) |
Imbued / Shih Creed Abilities
| Level | Option A | Option B |
|---|---|---|
| ●○○○○ | Empathic Read — senses genuine remorse and desire for redemption; cannot be fooled by performance. Passive. | Soothing Presence — beings entering frenzy/rage nearby get an additional control roll at -1 difficulty. Passive. |
| ●●○○○ | Offer the Path — a genuine offer to step back from mandate-violating behavior; if accepted, both gain resources. | Healing Touch — heals 1 Lethal level on another through a minute of sustained contact. Cannot self-target. |
| ●●●○○ | Lift the Weight — helps process guilt/trauma; target recovers 1 Willpower, Shadow/Frenzy risk drops 1 for the scene. | True Sight — perceives a being's genuine moral condition — capable of change, choosing harm, or seeking better. Cannot be faked against. |
| ●●●●○ | The Bridge (2 Conv) — establishes a valid redemptive pathway that removes one consequence of a past transgression if completed. | Cleanse (2 Conv) — removes mild supernatural contamination (early Corruption, early Bond, minor taint). Roll Willpower + Empathy (diff 8). |
| ●●●●● | Full Redemption (3 Conv) — a witnessed act formally strikes a being's worst transgression from the God-Machine's record. Once per being, ever. | Carry the Weight (3 Conv) — takes on another's spiritual consequence, releasing the original transgressor; the Hunter must address it themselves. |
Quick Reference
| Type fit | Mundane (excellent), Imbued (excellent), Shih (strong) |
| Training focus | Empathy, Leadership, Medicine, Counseling, Persuasion |
| Starting Willpower bonus | +1 |
See also: Hunter overview · Character Creation Guide