Underground Creed
Hunter — Standard Creed
Lone Wolves Who Hunt in Shadow
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Who They Are
Underground Hunters prefer to work alone — not from antisocial instinct, though some have it, but because the work goes better when no one knows what they're doing or who they're doing it for. They move through the Basilica's gray areas with practiced ease, collecting information and taking action without leaving a trail anyone can follow. They're the Hunters most likely to know things no one else in the community knows — and most likely to act on those things without telling anyone first.
| Best fit for | Mundane Hunters (excellent), Imbued (excellent), Shih (moderate) |
| Core philosophy | The best protection is the kind no one sees coming. Stay invisible. Stay effective. |
| Training focus | Stealth, Streetwise, Security, Investigation, Subterfuge |
| Starting Willpower bonus | +0 |
Mundane Hunter Benefits (All Levels)
| Level | Benefit |
|---|---|
| 1 | -1 difficulty on all Stealth rolls |
| 2 | One additional dot of Contacts in the gray economy and underground networks |
| 3 | Leaves no useful evidence of passage in any scene where concealment is chosen |
| 4 | Can access any location given 24 hours prep — no mundane lock, access system, or guard schedule stops them |
| 5 | Effectively unknown to official Basilica records — no address, no registered identity |
Imbued / Shih Creed Abilities
| Level | Option A | Option B |
|---|---|---|
| ●○○○○ | Shadow Step — near-silent movement, no roll required. Passive. | Blend In — witnesses need +2 difficulty to recall specific details. Passive. |
| ●●○○○ | Vanishing Act — overlooked by anyone not actively searching, one scene, evades electronic surveillance. | Read the Room — instantly understand a space's social dynamics and any recent supernatural activity. Roll Perception + Alertness (diff 5). |
| ●●●○○ | Ghost Trail — leaves a convincing false trail for 24 hours; trackers waste their time completely. | Dead Drop — a message or item findable only by its intended recipient, no matter who else searches. |
| ●●●●○ | Unseen Hand (2 Conv) — take one undetectable action in a scene — gather, place, or remove something. | Safe Exit (2 Conv) — escape any situation, however cornered, once per session. |
| ●●●●● | The Ghost (3 Conv) — supernaturally undetectable for a full day, by any power or surveillance. | Dead Man's Switch (3 Conv) — a contingency triggers automatically if the Hunter is killed, captured, or incapacitated. |
Quick Reference
| Type fit | Mundane (excellent), Imbued (excellent), Shih (moderate) |
| Training focus | Stealth, Streetwise, Security, Investigation, Subterfuge |
| Starting Willpower bonus | +0 |
See also: Hunter overview · Character Creation Guide