Zeal Creed
Hunter — Imbued Creed
The Truest Mechanisms of Balance
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Not available to Mundane Hunters — see the Hunter overview for which types can access this Creed.
Who They Are
Zeal Hunters are the most complete expression of what the God-Machine intended when it created the Hunter mandate. They do not merely protect the balance — they embody it, holding the precise middle point where human and supernatural life can coexist. This is harder than it sounds: it requires standing against a Hunter who has gone too far as readily as against a supernatural who has violated the compact. The Shih tradition was built around Zeal, and its path is open to anyone willing to live it, regardless of origin.
| Best fit for | Shih (natural — the Creed the tradition was built around), Imbued (strong) |
| Core philosophy | Balance is not a state. It is a practice. Practice it every day. |
| Training focus | Meditation, Athletics, Investigation, Empathy, all combat skills |
| Starting Willpower bonus | +2 |
Creed Abilities
| Level | Option A | Option B |
|---|---|---|
| ●○○○○ | Balance Sense — instinctively perceives imbalance, a mandate-violating being, or a wrong situation. Passive, certain. | Centered — immune to destabilization of identity or moral certainty; mind-affecting powers face +2 difficulty. Passive. |
| ●●○○○ | Restore Equilibrium — an unstable being gets an extra control roll at -2 difficulty; a Hunter losing Conviction to despair gains 1 immediately. | Perfect Strike — an attack's damage is real but its exact consequence (stop, warn, force compliance) is chosen within range. |
| ●●●○○ | Living Example — an action embodying the balance grants witnesses 1 Willpower; anyone considering violation must beat a Willpower roll (diff 7). | Dual Accountability — invoked judgments apply equally to both sides of a conflict for a scene, supernaturally enforced impartiality. |
| ●●●●○ | Restore Balance (2 Conv) — actively corrects a significant imbalance; each success reduces an Exposure Incident or violation level. Roll Willpower (diff 8). | The Turning Point (2 Conv) — at a tipping-point moment, all parties get one additional Willpower roll to choose differently. Once per session. |
| ●●●●● | Perfect Balance (3 Conv) — for a scene, no supernatural can act against the balance nearby through genuine recognition it's wrong. Once per session. | The God-Machine's Purpose (3 Conv) — corrects one significant imbalance at a scale normally requiring entire factions. Once per month. |
Quick Reference
| Availability | Imbued and Shih only |
| Type fit | Shih (natural), Imbued (strong) |
| Training focus | Meditation, Athletics, Investigation, Empathy, all combat skills |
| Starting Willpower bonus | +2 |
See also: Hunter overview · Character Creation Guide