DESIGNATION: SEEMING — BEAST CLEARANCE: PUBLIC ARCHIVE: BASILICA PURGATORY

Beast

Lost Seeming

Those that Survive the Jungle Wilds

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Who They Are

In the old stories, someone wicked was transformed into a hideous beast — and someone pure of heart kissed a frog and found a royal. Both truths live in every Beast Lost. They are the animals they represent, shaped by a Keeper who saw them as nothing more than a pet, a creature to be owned and made useful. The Dreaming carved the animal that lived in their heart into their flesh and said: you were always this. You were never more. They were wrong — proved it by surviving, planning, and thriving in the Wilds of the Dreaming in ways their Keepers never anticipated.

Starting Attribute Priorities

Category Priority Starting Points
Mental Primary 7 points
Physical Secondary 5 points
Social Tertiary 3 points

Seeming Contracts

Beasts begin with one dot in each of the following. Level 1 is shown below; Levels 2–5 escalate in cost and power (Glamour + roll difficulty rising with each dot) — ask your Mentor for the full progression packet.

Contract Level 1 Effect Catch
Fang and Talon ● Beast's Keen Senses — +2 dice to Perception rolls involving scent, hearing, or motion. Always active, no cost. Activates fully (no roll) when genuinely hunting something needed, not merely wanted.
Smoke ● Smoke Step — movement leaves no lingering sensory trace; mundane tracking impossible, supernatural tracking +2 difficulty. One scene. Free when fleeing genuine danger rather than moving tactically.
Fleeting ● Speed Burst — double normal movement speed for one turn. Free when running toward someone or something genuinely loved.

Blessing & Curse

Blessing: Animal Affinity Curse: Mental Block
Speaks with all animals as though they were people (the voice registers as comprehensible only to the Beast). +1 Animal Ken and a free Specialty for the closest-matching animal. Cannot be negated. In genuine crisis, roll Self-Control (diff 6) or revert to pure animal instinct — non-verbal, instinct-driven — until the crisis passes or someone successfully calms them. No threshold for what counts as a crisis.

Quick Reference

Nickname Wildlings
Attribute Priority Mental primary, Physical secondary, Social tertiary
Contracts Fang and Talon, Smoke, Fleeting
Blessing Animal Affinity
Curse Mental Block
Wyrd (starting) 1
Clarity (starting) 7

See also: The Lost overview · Character Creation Guide