Malkavian
Vampire (Lilum) Bloodline
The Fools that Saw the World End Before the End
← Back to Vampire (Lilum)
Who They Are
The moment the world ended, the Malkavians went from laughing stock to the sanest people alive. In the new world, those with broken minds are warriors. They speak truths the world is not ready to hear. They have seen the real horrors and carry that knowledge differently than anyone else. The broken are the wise.
Starting Attribute Priorities
| Category | Priority | Starting Points |
|---|---|---|
| Mental | Primary | 7 points |
| Social | Secondary | 5 points |
| Physical | Tertiary | 3 points |
Bloodline Disciplines
| Discipline | Level 1 Effect |
|---|---|
| Auspex ● | Heightened Senses — +1 die to Perception rolls. In Malkavians, this bleeds into the Web — impressions from nearby Malkavians may surface even unbidden. |
| Dementation ● | Passion — amplify a single emotion already present in a target (cannot create emotion, only heighten it). Target rolls Willpower (diff 7) or acts on it for the scene. |
| Obfuscate ● | Cloak of Shadows — remaining still and unremarkable makes the Malkavian easy to overlook. Observers need Perception + Alertness (diff 6) to notice. Moving or speaking breaks it. |
The Starting Derangement
Every Malkavian begins play with one Derangement — not a Flaw, no Freebie cost. Chosen with your Mentor and written meaningfully into your background. Suggested options: Obsessive-Compulsive, Paranoia, Synesthesia, Fugue, Prophetic Dreaming.
Promise & Bane
| Promise: The Web of Many and One | Bane: Webbed In |
|---|---|
| Malkavians in the same scene sense each other's presence and emotional state without effort, and may reflexively share impressions (not words). They feel each other's triumphs — and moments of harm. | When one Malkavian in a scene with others takes a damage hit, the others take the same level of damage simultaneously. A Blood Bonded Malkavian shares physical pain with their bonded as well. |
Quick Reference
| Nickname | Soothsayers |
| Disciplines | Auspex, Dementation, Obfuscate |
| Promise | The Web of Many and One (passive Malkavian connection) |
| Bane | Webbed In (shared damage with nearby Malkavians and bonded) |
| Starting Derangement | One, chosen with Mentor — not a Flaw, not purchased |
| Willpower (base) | Equal to Courage score at creation |
See also: Vampire overview · Character Creation Guide