DESIGNATION: BLOODLINE — MALKAVIAN CLEARANCE: PUBLIC ARCHIVE: BASILICA PURGATORY

Malkavian

Vampire (Lilum) Bloodline

The Fools that Saw the World End Before the End

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Who They Are

The moment the world ended, the Malkavians went from laughing stock to the sanest people alive. In the new world, those with broken minds are warriors. They speak truths the world is not ready to hear. They have seen the real horrors and carry that knowledge differently than anyone else. The broken are the wise.

Starting Attribute Priorities

Category Priority Starting Points
Mental Primary 7 points
Social Secondary 5 points
Physical Tertiary 3 points

Bloodline Disciplines

Discipline Level 1 Effect
Auspex ● Heightened Senses — +1 die to Perception rolls. In Malkavians, this bleeds into the Web — impressions from nearby Malkavians may surface even unbidden.
Dementation ● Passion — amplify a single emotion already present in a target (cannot create emotion, only heighten it). Target rolls Willpower (diff 7) or acts on it for the scene.
Obfuscate ● Cloak of Shadows — remaining still and unremarkable makes the Malkavian easy to overlook. Observers need Perception + Alertness (diff 6) to notice. Moving or speaking breaks it.

The Starting Derangement

Every Malkavian begins play with one Derangement — not a Flaw, no Freebie cost. Chosen with your Mentor and written meaningfully into your background. Suggested options: Obsessive-Compulsive, Paranoia, Synesthesia, Fugue, Prophetic Dreaming.

Promise & Bane

Promise: The Web of Many and One Bane: Webbed In
Malkavians in the same scene sense each other's presence and emotional state without effort, and may reflexively share impressions (not words). They feel each other's triumphs — and moments of harm. When one Malkavian in a scene with others takes a damage hit, the others take the same level of damage simultaneously. A Blood Bonded Malkavian shares physical pain with their bonded as well.

Quick Reference

Nickname Soothsayers
Disciplines Auspex, Dementation, Obfuscate
Promise The Web of Many and One (passive Malkavian connection)
Bane Webbed In (shared damage with nearby Malkavians and bonded)
Starting Derangement One, chosen with Mentor — not a Flaw, not purchased
Willpower (base) Equal to Courage score at creation

See also: Vampire overview · Character Creation Guide