True Brujah
Vampire (Lilum) Bloodline
The Vengeance of the Faceless Voices
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Who They Are
Brujah came back from the end of the world changed. The chaos and independence of the Anarch era gave them the smoothest transition of any bloodline — and stripped away many of their elders, who felt their work was done. Those who remained came back for personal bonds and for purpose. Today's Brujah are less blowhard fighters and more what they always should have been: people who fight for something worth protecting, with wisdom behind the fist.
Starting Attribute Priorities
| Category | Priority | Starting Points |
|---|---|---|
| Physical | Primary | 7 points |
| Social | Secondary | 5 points |
| Mental | Tertiary | 3 points |
Brujah who emphasize their philosophical and protective nature over raw combat may prefer Social primary. Both are valid.
Bloodline Disciplines
| Discipline | Level 1 Effect |
|---|---|
| Potence ● | Supernatural strength adds 1 automatic success to Strength-based rolls; unarmed attacks add 1 automatic damage level before soak. |
| Presence ● | Awe — conviction and intensity affect those nearby. +1 die on first impressions; others hesitate before acting against them in conflict without specific reason to override that instinct. |
| Temporis ● | Slow Time — once per scene, freeze a moment in personal perception for one additional action, usable for any purpose including combat. No Blood cost. Not usable in consecutive turns. |
Temporis is a True Brujah discipline — the philosophical warriors who rejected frenzy in favor of cold calculation. In RbN, all Brujah carry this legacy, reflecting their evolution from rage to purpose.
Suggested Starting Abilities
| Talents | Brawl 2, Athletics 2, Intimidation 1, Leadership 1, Streetwise 1 |
| Skills | Melee 2, Firearms 1, Security 1, Survival 1 |
| Knowledges | Investigation 1, Street Politics 1, History 1 |
Promise & Bane
| Promise: Cool and Calculated | Bane: Rage with Intent |
|---|---|
| Permanent +2 to Composure and to difficulties for others attempting to rattle, bait, or emotionally destabilize the Brujah. | When Domain, chosen family, a Blood Bond, or a sworn protectee is directly threatened, a Self-Control roll (diff 7) is required or frenzy triggers immediately — fires on perceived threat, not just actual harm. |
Quick Reference
| Nickname | Sage |
| Disciplines | Potence, Presence, Temporis |
| Promise | Cool and Calculated (+2 Composure) |
| Bane | Rage with Intent (Self-Control diff 7 when protected is threatened) |
| Willpower (base) | Equal to Courage score at creation |
See also: Vampire overview · Character Creation Guide