Fianna
Werewolf (Garou) Tribe
Heralds and Protectors of Beauty in All Its Forms
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Who They Are
The Fianna remember. Of all the tribes, their ancestors held onto the most during the decade the Garou were gone — not memories exactly, but the emotional shapes of what mattered. When Eshtarra restored them, the Fianna's first act was to begin talking, to make it into stories, to preserve it before it could be lost. They are the historians and bards of the Garou people, and they celebrate beauty because they know exactly what it costs.
| Nickname | Lorekeepers |
| Totem | Stag, symbol of vitality, beauty, the hunt, and the dignity of wild things |
| Appearance | Reddish, amber, and golden fur, often with striking eyes |
| Starting Willpower | 3 |
| Tribe Gift Path | Lore, Beauty, and the Poet's Rage |
Viewpoints
| On... | ...they say |
|---|---|
| Black Furies | Their rage is righteous. We put it to music. It carries further that way. |
| Children of Eshtarra | They heal what we cannot. We remember what they are healing. Together we make something worth having. |
| Get of Fenris | Magnificent fighters who forget the story of the fight matters as much as winning it. We remind them. |
| Glass Walkers | They found beauty in the city. We were skeptical. We were wrong. |
| Silent Striders | Every message they carry is a story. Great respect for those who keep the threads connected. |
| Kindred | Creatures of great age and complicated history. This interests us enormously. |
| Lost | They carry the Dreaming's strangeness with them. Extraordinary material — meant as a compliment. |
| Hellions | Ancient, complicated, in possession of traditions we have only begun to understand. |
Fianna Tribe Gift Path
●○○○○ Persuasion (Passive) — +2 dice to all Social rolls involving persuasion, inspiration, or storytelling.
●●○○○ Faerie Light (1 Gnosis, diff 5) — a warm light makes all within it feel safe; Social rolls in the light at -1 difficulty; hostile intent feels instinctively unwelcome.
●●●○○ Balm of the Goddess (1 Gnosis, diff 6) — a performance recovers 1 lost Willpower for the audience and reduces Frenzy risk by 2 for the scene. Requires at least a full minute of performance.
●●●●○ Howl of the Banshee (2 Rage, diff 7) — a howl carrying grief and fury shakes hostile beings within earshot who fail a Willpower roll (diff 8): -2 dice for the scene, cannot spend Willpower to enhance aggression.
●●●●● Song of the Heroes (3 Gnosis, diff 8) — tells the story of the greatest deed personally witnessed with such power it briefly lives again: every allied Garou gains 2 Rage, heals 1 Lethal level, +2 dice defending the community for the rest of the scene.
Eshtarra's Gift & Tribal Cost
| Eshtarra's Gift: Voice of the Ancestors | Tribal Cost: The Weight of Memory |
|---|---|
| Permanent +2 dice to Rituals rolls and to Expression rolls used to tell true stories, plus one free additional Ancestor Background dot at creation. | Witnessing something beautiful being destroyed — art, community, relationship, natural wonder — requires a Willpower roll (diff 6) to avoid an immediate visible emotional response. Won't trigger frenzy, but may weep, freeze, or otherwise compromise the moment. |
See also: Werewolf overview · Character Creation Guide